
I realize a lot of people aren't as into the crafting as myself but it does have its uses as I will describe later.
There are 6 primary Crafting Skills of which you can choose only 1. It will show which gathering skills (3) and missions skills (4) generate the needed items for crafting.
**You will notice there are 14 crew skills and I have listed 13 so i'm stupid. But i'm not, Slicing is a gathering skill but does not generate any items used in crafting. It is used as a money maker. This is useful if you don't want to craft and just earn credits or on an alt (it also provides schematics for missions you will need later on. I have taken this on all my toons so far INSTEAD of a mission skill, as you don't need anything you get from missions skills until you have leveld up your crafting quite a bit [approx 100 skill points for armormech]).
Armormech
Construct armor for non-Force users. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation.
Recommended Gathering Skills: Scavenging
Recommended Mission Skills: Underworld Trading
(The armor crafed will be used by bounty hunters and agents)
**This is something I haven't spent a TON of time on, but I will probably make this the primary crafting ability on my bounty hunter as it will allow him to craft armor. This will be very useful as i want to primarily level through pvp, but unless they change the build they have removed lower-level pvp armor and you have no way to keep up as you will be leveling faster than the few quests you are doing between warzones.
Armstech
Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation.
Recommended Gathering Skills: Scavenging
Recommended Mission Skills: Investigation
**I played around with this a couple builds ago when mods were not currently used so a lot of the experience I had is useless. Although it creates good weapons, it never crafted something better than i was getting from missions, even when i was several levels high for a mission.
Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts, Color crystals, Enhancements. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation.
Recommended Gathering Skills: Archaeology
Recommended Mission Skills: Treasure Hunting
**I played around with this on the first build i was in for a couple weeks. Was pretty cool, and although primarily used by force users for lightsabers, certain color crystals are made only through artificing and used in all weapons.
Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation.
Recommended Gathering Skill: Scavenging
Recommended Mission Skills: Underworld Trading
**I have never used this before. Looks like it would be an engineering type craft. They can make grenades which i've heard are BoP and good at high level and they can craft speeders as well as ship upgrades.
Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation.
Recommended Gathering Skills: Bioanalysis
Recommended Mission Skills: Diplomacy
**Never used this, but you can make med-pacs (insta-heals in combat), stim paks (stat bonus over time), and implants (you have 2 slots for implants and dont get any from missions any time soon).
Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation.
Recommended Gathering Skills: Archaeology.
Recommended Mission Skills: Underworld Trading
**Never used this, but i think this is the only way for force users, all of them, to craft armor.
WTF IS REVERSE ENGINEERING????
It's awesomeness!!! When you are grinding your craft and you can't use all your items, usually you vendor them for 1/100th of what they are worth, then go pick more flowers to make more. Not anymore! You 'reverse engineer' them(found in your inventory box) and you get some of the basic components used in their creation. IN ADDITION, you can learn recipes to make better items of the same name. This is fairly random and can affect almost all stats and although some are 'better' than others by giving you your primary stat, this is another way for us to customize our characters. I thought this feature was pretty cool.
On gathering, it's fairly simple. There is bioanalysis, archaeology, scavenging, and slicing. All of these have objects/nodes out in the open world which your character can gather; as well you can send your companion/companions out on missions. Even if you hate crafting and you don't want to "pick flowers" and "make potions" for hours on end, PLEASE take gathering profs. The crafting system is a sweet blend with EVE and traditional MMO crafting; you can't just set all your crafting, come back next week and it's all done but it's a pretty nice 'set-it-and-forget-it' system. This is very useful for us as pvp-ers. Why? In pvp we can't use companions (or anytime you are in a group with 4 characters), so while we are pwning those rebel scum, our companions are out collecting credits and picking flowers for us!! Although missions cost money, even sending them out every chance i could i was still way up on cash as you make about 1,000 credits in a warzone and you probably spend (in the begining) 130 credits to send them on missions, and the timing allows for about 2 per warzone. With my one character who i got to about 15 he had almost 20,000 credits because of slicing. (that's half of what you need for your speeder training)
**Please note all of my experience has been below level 20. Please don't base your entire experience on my advice as I am not responsible for you having to face-palm and re-roll when you fuck shit up.
If you have read this far you must be REALLY bored, but thanks as it took a decent amount of time to type/copy&paste all of this information. If you have more stuff to add or different experiences from beta or from sites online that can now discolse information, please share it with everyone.
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